lv. |
Move |
Type |
Power |
Category |
Accuracy |
PP |
Effect |
1 |
Rapid Spin
|
Normal |
20 |
|
100 |
40 |
Removes all hazards/ binding moves on user's side of the field |
4 |
Aqua Ring
|
Water |
0 |
|
0 |
20 |
Restores 1/16 of the user's max HP at the end of every turn |
6 |
Water Gun
|
Water |
40 |
|
100 |
25 |
None |
10 |
Confusion
|
Psychic |
50 |
|
100 |
25 |
Chance to Confuse |
14 |
Swift
|
Normal |
60 |
|
0 |
20 |
Always hits |
17 |
Water Pulse
|
Water |
60 |
|
100 |
20 |
Chance to Confuse |
20 |
Luster Purge
|
Psychic |
70 |
|
100 |
5 |
Lowers SpDef (Attack) |
23 |
Brine
|
Water |
65 |
|
100 |
10 |
2x power if target is at or below 1/2 HP |
26 |
Psycho Cut
|
Psychic |
70 |
|
100 |
20 |
High crit ratio |
29 |
Power Gem
|
Rock |
70 |
|
100 |
20 |
None |
32 |
Dive
|
Water |
80 |
|
100 |
10 |
Dive effect |
34 |
Gyro Ball
|
Steel |
1 |
|
100 |
5 |
Power = min(150; (25 x Target's Current Speed / User's Current Speed) + 1) |
34 |
Psychic
|
Psychic |
90 |
|
100 |
10 |
Lowers SpDef (Attack) |
37 |
Rain Dance
|
Water |
0 |
|
0 |
5 |
Causes Rain |
41 |
Thunderbolt
|
Electric |
95 |
|
100 |
15 |
Chance to Paralyze |
44 |
Cosmic Power
|
Psychic |
0 |
|
0 |
20 |
Raises user's Def and SpDef |
47 |
Hydro Pump
|
Water |
120 |
|
80 |
5 |
None |
50 |
Calm Mind
|
Psychic |
0 |
|
0 |
20 |
Raises user's SpAtk and SpDef |
56 |
Psycho Boost
|
Psychic |
140 |
|
90 |
5 |
Lowers user's SpAtk harshly |