lv. | Move | Type | Power | Category | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
1 | Rapid Spin | Normal | 20 | 100 | 40 | Removes all hazards/ binding moves on user's side of the field | |
4 | Aqua Ring | Water | 0 | 0 | 20 | Restores 1/16 of the user's max HP at the end of every turn | |
6 | Water Gun | Water | 40 | 100 | 25 | None | |
10 | Confusion | Psychic | 50 | 100 | 25 | Chance to Confuse | |
14 | Swift | Normal | 60 | 0 | 20 | Always hits | |
17 | Water Pulse | Water | 60 | 100 | 20 | Chance to Confuse | |
20 | Luster Purge | Psychic | 70 | 100 | 5 | Lowers SpDef (Attack) | |
23 | Brine | Water | 65 | 100 | 10 | 2x power if target is at or below 1/2 HP | |
26 | Psycho Cut | Psychic | 70 | 100 | 20 | High crit ratio | |
29 | Power Gem | Rock | 70 | 100 | 20 | None | |
32 | Dive | Water | 80 | 100 | 10 | Dive effect | |
34 | Gyro Ball | Steel | 1 | 100 | 5 | Power = min(150; (25 x Target's Current Speed / User's Current Speed) + 1) | |
35 | Psychic | Psychic | 90 | 100 | 10 | Lowers SpDef (Attack) | |
36 | Rain Dance | Water | 0 | 0 | 5 | Causes Rain | |
40 | Thunderbolt | Electric | 95 | 100 | 15 | Chance to Paralyze | |
42 | Cosmic Power | Psychic | 0 | 0 | 20 | Raises user's Def and SpDef | |
44 | Hydro Pump | Water | 120 | 80 | 5 | None | |
47 | Calm Mind | Psychic | 0 | 0 | 20 | Raises user's SpAtk and SpDef | |
53 | Psycho Boost | Psychic | 140 | 90 | 5 | Lowers user's SpAtk harshly |