| lv. |
Move |
Type |
Power |
Category |
Accuracy |
PP |
Effect |
| 1 |
Tackle
|
Normal |
35 |
 |
95 |
35 |
None |
| 3 |
Water Sport
|
Water |
0 |
 |
0 |
15 |
Water Sport effect |
| 6 |
Water Gun
|
Water |
40 |
 |
100 |
25 |
None |
| 9 |
Magnet Rise
|
Electric |
0 |
 |
0 |
10 |
User becomes immune to Ground-type attacks and field hazards for 5 turns |
| 12 |
Snore
|
Normal |
40 |
 |
100 |
15 |
Can only be used while asleep; chance of causing Flinch |
| 15 |
Water Pulse
|
Water |
60 |
 |
100 |
20 |
Chance to Confuse |
| 18 |
Aqua Ring
|
Water |
0 |
 |
0 |
20 |
Restores 1/16 of the user's max HP at the end of every turn |
| 21 |
Gyro Ball
|
Steel |
1 |
 |
100 |
5 |
Power = min(150; (25 x Target's Current Speed / User's Current Speed) + 1) |
| 23 |
Dive
|
Water |
80 |
 |
100 |
10 |
Dive effect |
| 25 |
Rain Dance
|
Water |
0 |
 |
0 |
5 |
Causes Rain |
| 28 |
Body Slam
|
Normal |
85 |
 |
100 |
15 |
Chance to Paralyze |
| 31 |
Aqua Tail
|
Water |
90 |
 |
90 |
10 |
None |
| 34 |
Muddy Water
|
Water |
95 |
 |
85 |
10 |
Lowers Accuracy (Attack) |
| 37 |
Amnesia
|
Psychic |
0 |
 |
0 |
20 |
Sharply raises SpDef (Status) |
| 39 |
Water Spout
|
Water |
150 |
 |
100 |
5 |
Power= Base power x(user's current HP/ user's max HP) |
| 42 |
Rest
|
Psychic |
0 |
 |
0 |
10 |
Causes Sleep and restores all HP |
| 42 |
Sleep Talk
|
Normal |
0 |
 |
0 |
10 |
Sleep Talk effect |
| 44 |
Bounce
|
Flying |
85 |
 |
85 |
5 |
Bounce effect |
| 50 |
Hydro Cannon
|
Water |
150 |
 |
90 |
5 |
Recharge turn |