lv. |
Move |
Type |
Power |
Category |
Accuracy |
PP |
Effect |
1 |
Rapid Spin
|
Normal |
20 |
|
100 |
40 |
Removes all hazards/ binding moves on user's side of the field |
3 |
Withdraw
|
Water |
0 |
|
0 |
40 |
Raises Def |
6 |
Water Gun
|
Water |
40 |
|
100 |
25 |
None |
9 |
Bite
|
Dark |
60 |
|
100 |
25 |
Chance to Flinch |
12 |
Aqua Jet
|
Water |
40 |
|
100 |
20 |
Priority +1 |
14 |
Taunt
|
Dark |
0 |
|
100 |
20 |
Target can't use status moves for 3-5 turns |
16 |
Water Pulse
|
Water |
60 |
|
100 |
20 |
Chance to Confuse |
19 |
Ice Fang
|
Ice |
65 |
|
95 |
15 |
Chance of causing Freeze; chance of causing Flinch |
19 |
BubbleBeam
|
Water |
65 |
|
100 |
20 |
Lowers Spd (Attack) |
22 |
Rain Dance
|
Water |
0 |
|
0 |
5 |
Causes Rain |
25 |
Aqua Tail
|
Water |
90 |
|
90 |
10 |
None |
27 |
Muddy Water
|
Water |
95 |
|
85 |
10 |
Lowers Accuracy (Attack) |
29 |
Skull Bash
|
Normal |
100 |
|
100 |
15 |
Raises Def; attacks next turn |
33 |
Earth Power
|
Ground |
90 |
|
100 |
10 |
Lowers SpDef (Attack) |
34 |
Iron Defense
|
Steel |
0 |
|
0 |
15 |
Sharply raises Def (Status) |
35 |
Iron Head
|
Steel |
80 |
|
100 |
15 |
Chance to Flinch |
37 |
Flash Cannon
|
Steel |
80 |
|
100 |
10 |
Lowers SpDef (Attack) |
40 |
Aqua Ring
|
Water |
0 |
|
0 |
20 |
Restores 1/16 of the user's max HP at the end of every turn |
50 |
Blizzard
|
Ice |
120 |
|
70 |
5 |
Always hits in Hail |
52 |
Water Spout
|
Water |
150 |
|
100 |
5 |
Power= Base power x(user's current HP/ user's max HP) |