lv. |
Move |
Type |
Power |
Category |
Accuracy |
PP |
Effect |
1 |
Defense Curl
|
Normal |
0 |
|
0 |
40 |
Raises Def and 2x Rollout/ Ice Ball power |
3 |
Metronome
|
Normal |
0 |
|
0 |
35 |
Metronome effect |
5 |
Sing
|
Normal |
0 |
|
55 |
15 |
Causes Sleep |
7 |
Judgment
|
Normal |
100 |
|
100 |
10 |
Type= Type of Plate held by user |
11 |
Weather Ball
|
Normal |
50 |
|
100 |
10 |
Type changes to match weather |
14 |
Dizzy Punch
|
Normal |
70 |
|
100 |
10 |
Chance to Confuse |
17 |
Perish Song
|
Normal |
0 |
|
0 |
5 |
All users on field faint in 3 turns |
19 |
Tickle
|
Normal |
0 |
|
100 |
20 |
Lowers target's Atk and Def |
20 |
Slam
|
Normal |
80 |
|
75 |
20 |
None |
23 |
Heal Bell
|
Normal |
0 |
|
0 |
5 |
Heal Bell effect |
24 |
Endeavor
|
Normal |
1 |
|
100 |
5 |
Target's HP becomes equal to the user's current HP |
26 |
Me First
|
Normal |
0 |
|
0 |
20 |
If the target has not moved yet; the user copies their move and uses it with 1.5x power |
29 |
Body Slam
|
Normal |
85 |
|
100 |
15 |
Chance to Paralyze |
33 |
Softboiled
|
Normal |
0 |
|
0 |
10 |
Restores up to 50% max HP |
34 |
Bounce
|
Flying |
85 |
|
85 |
5 |
Bounce effect |
35 |
Hyper Voice
|
Normal |
90 |
|
100 |
10 |
None |
37 |
Dark Pulse
|
Dark |
80 |
|
100 |
15 |
Chance to Flinch |
40 |
Giga Impact
|
Normal |
150 |
|
90 |
5 |
Recharge turn |
40 |
Hyper Beam
|
Normal |
150 |
|
90 |
5 |
Recharge turn |