lv. |
Move |
Type |
Power |
Category |
Accuracy |
PP |
Effect |
1 |
Charge Beam
|
Electric |
50 |
|
90 |
10 |
Chance of raising user's SpAtk |
3 |
Rollout
|
Rock |
30 |
|
90 |
20 |
Rollout effect |
5 |
Charge
|
Electric |
0 |
|
0 |
20 |
Next move deals 2x damage if it is Electric-type |
8 |
Steel Wing
|
Steel |
70 |
|
90 |
25 |
Chance of raising Def |
11 |
Spark
|
Electric |
65 |
|
100 |
20 |
Chance to Paralyze |
14 |
Magnet Rise
|
Electric |
0 |
|
0 |
10 |
User becomes immune to Ground-type attacks and field hazards for 5 turns |
16 |
Shock Wave
|
Electric |
60 |
|
0 |
20 |
Always hits |
19 |
Metal Sound
|
Steel |
0 |
|
85 |
40 |
Sharply lowers Accuracy (Status) |
22 |
Mirror Shot
|
Steel |
65 |
|
85 |
10 |
Lowers Accuracy (Attack) |
25 |
Ingrain
|
Grass |
0 |
|
0 |
20 |
Ingrain effect |
27 |
Thunder Wave
|
Electric |
0 |
|
100 |
20 |
Guaranteed Paralysis |
29 |
Thunderbolt
|
Electric |
95 |
|
100 |
15 |
Chance to Paralyze |
33 |
Explosion
|
Normal |
250 |
|
100 |
5 |
Selfdestruct/ Explosion effect |
35 |
Flash Cannon
|
Steel |
80 |
|
100 |
10 |
Lowers SpDef (Attack) |
37 |
Iron Defense
|
Steel |
0 |
|
0 |
15 |
Sharply raises Def (Status) |
40 |
Thunder
|
Electric |
120 |
|
70 |
10 |
Always hits in rain; chance to Paralyze |
44 |
Volt Tackle
|
Electric |
120 |
|
100 |
15 |
Chance of causing Paralysis; 1/3 damage dealt recoil |
47 |
Agility
|
Psychic |
0 |
|
0 |
30 |
Sharply raises Spd (Status) |
50 |
Calm Mind
|
Psychic |
0 |
|
0 |
20 |
Raises user's SpAtk and SpDef |
55 |
Energy Ball
|
Grass |
80 |
|
100 |
10 |
Lowers SpDef (Attack) |