lv. |
Move |
Type |
Power |
Category |
Accuracy |
PP |
Effect |
1 |
Tackle
|
Normal |
35 |
|
95 |
35 |
None |
4 |
Charge Beam
|
Electric |
50 |
|
90 |
10 |
Chance of raising user's SpAtk |
7 |
Thunder Wave
|
Electric |
0 |
|
100 |
20 |
Guaranteed Paralysis |
11 |
Low Kick
|
Fighting |
1 |
|
100 |
20 |
Inflicts greater damage on heavier targets |
13 |
Lock-On
|
Normal |
0 |
|
0 |
5 |
Next move used by user guaranteed to hit |
15 |
Spark
|
Electric |
65 |
|
100 |
20 |
Chance to Paralyze |
18 |
Headbutt
|
Normal |
70 |
|
100 |
15 |
Chance to Flinch |
21 |
Charge
|
Electric |
0 |
|
0 |
20 |
Next move deals 2x damage if it is Electric-type |
23 |
ThunderPunch
|
Electric |
75 |
|
100 |
15 |
Chance to Paralyze |
25 |
Discharge
|
Electric |
80 |
|
100 |
15 |
Chance to Paralyze |
27 |
Fire Punch
|
Fire |
75 |
|
100 |
15 |
Chance to Burn |
30 |
Thunderbolt
|
Electric |
95 |
|
100 |
15 |
Chance to Paralyze |
32 |
Zap Cannon
|
Electric |
120 |
|
50 |
5 |
Chance to Paralyze |
36 |
Light Screen
|
Psychic |
0 |
|
0 |
30 |
1/2 damage from Special attacks |
39 |
Cross Chop
|
Fighting |
100 |
|
80 |
5 |
High crit ratio |
42 |
Bulk Up
|
Fighting |
0 |
|
0 |
20 |
Raises user's Atk and Def |
43 |
Shadow Ball
|
Ghost |
80 |
|
100 |
15 |
Lowers SpDef (Attack) |
48 |
Thunder
|
Electric |
120 |
|
70 |
10 |
Always hits in rain; chance to Paralyze |
55 |
Volt Tackle
|
Electric |
120 |
|
100 |
15 |
Chance of causing Paralysis; 1/3 damage dealt recoil |