no evolutions
lv. | Move | Type | Power | Category | Accuracy | PP | Effect |
---|---|---|---|---|---|---|---|
1 | Pursuit | Dark | 40 | 100 | 20 | Pursuit effect | |
3 | Dark Void | Dark | 0 | 80 | 10 | Causes Sleep | |
3 | Nightmare | Ghost | 0 | 100 | 15 | If asleep; target takes damage equal to 1/4 its max HP at the end of every turn | |
6 | Smog | Poison | 20 | 70 | 20 | Chance to Poison | |
10 | Astonish | Ghost | 30 | 100 | 15 | Chance to Flinch | |
13 | Knock Off | Dark | 20 | 100 | 20 | Renders the target's held item unusable | |
15 | Yawn | Normal | 0 | 0 | 10 | Yawn effect | |
18 | Faint Attack | Dark | 60 | 0 | 20 | Always hits | |
20 | Quick Attack | Normal | 40 | 100 | 30 | Priority +1 | |
23 | Haze | Ice | 0 | 0 | 30 | Resets stat changes | |
26 | Ominous Wind | Ghost | 60 | 100 | 5 | Ancient Power boost | |
29 | Night Slash | Dark | 70 | 100 | 15 | High crit ratio | |
32 | Dark Void | Dark | 0 | 80 | 10 | Causes Sleep | |
32 | Dream Eater | Psychic | 100 | 100 | 15 | Damages sleeping target; heals user up to 50% of damage dealt | |
37 | Extrasensory | Psychic | 80 | 100 | 30 | Chance to Flinch | |
40 | Magnet Rise | Electric | 0 | 0 | 10 | User becomes immune to Ground-type attacks and field hazards for 5 turns | |
43 | Shadow Ball | Ghost | 80 | 100 | 15 | Lowers SpDef (Attack) | |
48 | Nasty Plot | Dark | 0 | 0 | 20 | Sharply raises SpAtk (Status) | |
50 | Dark Pulse | Dark | 80 | 100 | 15 | Chance to Flinch | |
54 | Shadow Force | Ghost | 120 | 100 | 5 | Shadow Force effect |